![]() Meanwhile, quips from the mind Raz is trying to restore contribute to the narrative, voiced with Jack Black’s barely contained manic energy. It’s a welcome change of pace from the platforming, but it’s also delivered in short bursts, recognizing that combat is Psychonauts 2’s weakest element. Occasionally, Raz needs to pause to fight censoring thoughts, regrets, doubts, and panic attacks that spring to life as the mind is temporarily overwhelmed by the newly rediscovered sensations. The whole thing is tied together by a color filter of acid-trip green, an art style somewhere between cel shading and pop art, and a psychedelic rock soundtrack that somehow manages to complement the wistfulness and warmth of the game while paying homage to the free-spirited side of the ‘60s. Raz refracts light to create Dark Side of the Moon-esque bridges across bottomless chasms, dodges lapping Rolling Stones tongues, and dashes between eyeballs that wouldn’t be out of place in 13th Floor Elevators’ liner notes. Each location is crammed with hallucinatory scenery. Raz travels around the grounds of a festival in a 1960s Volkswagen camper van in his search for the stray band members. The metaphor is taken to its logical extreme in PSI-King’s Sensorium. There is even a bit of philosophy mixed in, for anyone who really must insist that games have to grapple with serious ideas. ![]() On the face of it, it might lack the mad imagination and creativity of some of the other locations in the game, but it’s a nearly perfect combination of gameplay, art, story, voice acting, and score. Yet for my money the best level of Psychonauts 2 is PSI-King’s Sensorium. Compton’s Cookoff requires Raz to cook sentient ingredients in a timed challenge and then fight overfed food critics as they vomit his dishes back at him in a gladiatorial arena. Cassie’s Collection has 2D hopping and climbing across letters on the pages of a book and hilarious pastiches of beloved literary characters. Bob’s Bottles features a burp mechanic that temporarily clears an area of water to allow Raz to platform across. There are plenty of excellent candidates to choose from. It’s like a Pixar film in motion, and you are not supposed to talk about Toy Story in the same breath as Citizen Kane, right?īut Psychonauts 2 has some of the best level design I’ve encountered in years, which deserves to be remembered next to Effect and Cause or The Clockwork Mansion. It’s a cartoon-styled platformer about a psychic 10-year-old boy, Raz Aquato, trying to find a new home in the psychic equivalent of high school while unraveling a global conspiracy, supported by an endearing cast of characters, dad jokes, and jazz. ![]() ![]() In other words, these are the examples one is supposed to pick – they are the Citizen Kane of “refined” game opinion, if you will.Īt first glance, Psychonauts 2 doesn’t fit the bill. Dishonored 2, for example, is part of the venerated immersive sim design philosophy, while Rez Infinite pursues its lead designer Tetsuya Mizuguchi’s long-held ambition to achieve synesthesia through gaming. There is sometimes a bit of snobbery in the selection. How to Find All Loboto's Labyrinth Emotional Baggage and Tagsīelow is the location of every Loboto's Labyrinth Emotional Baggage and Tag.The last couple of console generations have brought us instant classics of level design: Titanfall 2’s Effect and Cause, Dishonored 2’s The Clockwork Mansion and A Crack in the Slab, Rez Infinite’s Area X, and others. ![]() Looking to find a particular Emotional Baggage or Tag in Psychonauts 2? Click the links below to jump to. How to Find All Emotional Baggage and Tags We've included an inexhaustive checklist here to help you get those last few bags or tags you may have overlooked. There are relatively few pieces of Emotional Luggage in Psychonauts 2, with most of them hidden away in secret areas, dark corners, or high up in the air. ![]()
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